VILLAGE OF HOMMLET 4E PDF

Countless adventurers have started their careers in Hommlet, before travelling to the nearby ruined Moathouse to do battle with the evil lurking within. The Village of Hommlet is one of my favourite adventures. But once you strip away the rosy tint of nostalgia and the halcyon glow of the adventures of yesteryear what makes the Village of Hommlet so awesome? Its folk have various goals, problems and opportunities. Ripe for exploration, the challenges within are flavoursome and make sense. From the layout of the roads and buildings to the various services available to travellers it feels like a real place.

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Countless adventurers have started their careers in Hommlet, before travelling to the nearby ruined Moathouse to do battle with the evil lurking within. The Village of Hommlet is one of my favourite adventures. But once you strip away the rosy tint of nostalgia and the halcyon glow of the adventures of yesteryear what makes the Village of Hommlet so awesome? Its folk have various goals, problems and opportunities. Ripe for exploration, the challenges within are flavoursome and make sense.

From the layout of the roads and buildings to the various services available to travellers it feels like a real place. Its design fully emerses you in the setting making it much easier to suspend your disbelief, which in turn makes the adventure more enjoyable. Perhaps useful allies to the party in the future, they are not automatically friendly; their trust must be earned.

While they may remain hidden and simply observe the PCs, their presence gives the GM the option to bring conflict to the village. In 16 short pages we get 8 pages on Hommlet itself and then 5 pages on the Moathouse. Beyond all this, Hommlet stands the test of time remarkably well. Only a few select modules truly manage a seamless transition between editions. The Village of Hommlet is one of those modules. And while you are at it, spare a thought for Gary—who 36 years ago wrote a module so awesome it is as fresh, relevant and fun as it was when it was first published.

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Average Rating 29 ratings This is the second printing of T1. The cover changed between print runs, but the content remained the same. The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters. This adventure contains a map of the village and lands around, a large scale map of the inn, church, trading post, and guard tower main floor, upper rooms and cellars , an informational key regarding the inhabitants, and a map and exploration key for a destroyed moat house, a former outpost of the Temple of Elemental Evil.

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GM Advice: Why is the Village of Hommlet So Awesome?

As we continue our way through the Elemental Evil, we look back at the famous village set before the original temple complex itself. As the introduction read in fact, a good introduction for all parties starting off in the world! You are poorly mounted, badly equipped, and have no large sums of cash. In fact, all you have is what you wear and what you ride, plus the few coins that are hidden in purses and pockets. What you do possess in quantity, though, is daring and a desire to become wealthy and famous. Thus your group comes to Hommlet to learn if this is indeed a place for adventurers to seek their fortunes.

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