CONAN THE ROLEPLAYING GAME - ATLANTEAN EDITION PDF

The book is harcover with colour, glossy pages. Its solid binding means you can lay the book comfortably on the game table without the pages flipping around, and it means your book should last a long time under normal wear. Pros Very high production quality makes it valuable to the collector, an essential product for Conan fans, and a solid rulebook for the gamer. I feel this design approach is actually a plus, but some GMs might be uncomfortable with it. The game is geared towards mature audiences.

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The book is harcover with colour, glossy pages. Its solid binding means you can lay the book comfortably on the game table without the pages flipping around, and it means your book should last a long time under normal wear. Pros Very high production quality makes it valuable to the collector, an essential product for Conan fans, and a solid rulebook for the gamer. I feel this design approach is actually a plus, but some GMs might be uncomfortable with it.

The game is geared towards mature audiences. There are several maps detailing the world of Hyboria. One large, colour, continental map is provided inside the book cover. And in the Hyborian Age chapter, thumbnail maps containing city and settlement locations per country are provided. Geography is also roughly communicated on these maps. In the game, there are primarily two paths to spellcasting: the Dabbler feat and the Scholar character class.

Taking Dabbler provides any class with sorcerer-like spellcasting powers and a limited amount of spell power points. I like this; it lets a GM create some interesting NPC possibilities and allows players some freedom to achieve certain character visions. The scholar class is a bucket for several variants. There are many rules associated with sorcery, and the Sorcery chapter is 50 pages long, making it longer than the Combat chapter. Fortunately, the rules create a framework that provides many, many hooks for GMs to craft plots, adventures, and encounters with.

For example, pacts allow sorcerers to consort with demons and other dark forces and derive power from them. These critters can be directly involved in your main plots, or provide endless side-plot fodder as scholars with pacts journey along their paths to power.

Another example would be sacrifices. Coup de grace actions derive extra power points for sorcerers. This gives PCs a grim new option. NPCs can use this option to increase their own power, providing GMs with seamless encounter set-ups and accessible plot devices.

Spell effects can have a large scope. For this reason and more, the game advises inexperienced GMs to not allow PC sorcerers, which, after reading the Sorcery chapter, I would agree is good advice.

Some example large-scope effects would be: Black Plague: the caster can kill thousands of people over several miles with a weeks-long plague-infested wind. Awful Right of the Were-beast: the caster can permanently change a human into a werecreature and replenish his own power points in the process. Runaway Magic failure result: Rock the Universe.

Should a sorcerer unleash a "mighty spell" and fail a Will save, this result causes an earthquake, flood, meteorite, or some other disaster to assault a region d6 miles in size. Power points can be refreshed and increased in numerous ways, such as rituals, sacrifices, and certain spells.

I can envision many cool encounters and plot threads spawned from the schemes of NPC sorcerers who crave more power. A complete spell list rounds out the Sorcery chapter.

The Scrolls of Skelos product from Mongoose contains new spells and styles a style is similar to a magic school , but the core Conan RPG book contains enough to play and GM a campaign.

This is a big plus in my books, pun intended. The same world map is duplicated in the inside front and back covers though, and my preference would be to have a map in the back and key charts and info inside the front cover.

Pages contain chapter labels along the outer edge, page numbers are clearly printed in the bottom outer corners, and page backgrounds contain a subtle, non-distracting or interfering texture. The font used for major headings is fantasy themed, not too difficult to read, but not the clearest either.

These are all minor points, but often bad design means finding stuff in a hurry mid-game can be stressful and difficult. The Conan book has an excellent design--playtesting will put this assessment to the test though. Both seem to be accurate. Fortunately, Mongoose has a couple of free PDF versions for download at their site. Great ideas! Exceptional Game Support Another factor to consider for a campaign-level type of product is support. Mongoose has made the Conan RPG excel in this category.

This is great news for fans and GMs. Currently, there is a Conan forum, but no fan site listings, fan submitted content areas, or gaming guilds. It boasts great physical design, rules set, developer support, book construction, and information organization. The writing is solid and the book contains everything a GM needs to run a one-shot, a multi-session adventure, or an entire campaign.

I do not hesitate in recommending this book to fellow gamemasters and Conan enthusiasts. Have more fun at every game! All Rights Reserved.

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Conan the Roleplaying Game

Conan: The Mysteries of Time[ edit ] Conan [ edit ] Conan is a third-person perspective action adventure developed by Cauldron Software and published by TDK in , "Conan - The Dark Axe" was a lengthy tale that saw Conan visit and fight in nearly all parts of the Hyborian world. The game was based primarily on R. It was released in the US on October 23, Conan is a single player, third-person perspective videogame. The game combines a range of traditional video game challenges with particularly brutal and satisfying game-play.

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CONAN RPG ATLANTEAN EDITION PDF

Gagore Where as the first edition and Atlantean Edition used few examples to illustrate this point, the Second Edition of the rules drove the point home with the afore mentioned new section describing various character levels and several new examples in the Bestiary chapter of the book. Gained at 5th level, allows the soldier to atlanttean a number of people equal to his Int bonus to count as soldiers for the purposes of being in formations he knows. Sacrifice and Energy Drain Reference: Lightly used, but almost like new. From the scene with slaver no-nose,Ela-Shan tells the barbarian that the thief can be found in Argalon. You can change your Foreshadowed events after each adventure. The Mirrors of Kharam-Akkadin which the players learn that part of this tale stretches back to the time of Kull!

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