Craftworld Biel-tan before it got shattered During the height of the Eldar Empire, the Eldar built the Craftworlds as large merchant ships. Before the Fall most of the Eldar populace looked down upon the Craftworlds with derision, seeing them as little more then cargo haulers. Craftworld crashes into a planet Will of Iron comics. Damn these suckers are big. Unfortunately, not all of them made it out of the Segmentum Obscurus in time, and many of the Craftworlds were caught in the creation of the Eye of Terror just as the hedonists were.
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Universal [ edit ] Standard strategems that can be used by any and all Craftworlds, as well as Ynnari. Autarchs again have incredible flexibility that let them fill whatever niche you may need in your detachment.
Code Attack Choice Recommendations: Comparatively, Swooping Hawks are cheaper, can deploy and redeploy at will, are longer ranged and able to deal with larger clumps of models better than the Spiders can. Runes of Fate T1 Doom — Coddx yes and more yes every game no question. Warlocks as secondary HQs are a must, as stacking the Conceal power with other to hit modifiers is what makes Alaitoc units so incredibly hard to kill.
If you hit, do D3 mortal wounds instead of rolling to wound. Finally it can be a nice option to get a unit back into cover after it has finished off a unit in the shooting phase for Non-Ynnari. Some units, like Jetbikes, overcome this disadvantage with superior speed and mobility. Select a Wraith Construct model, and it regains 1d3 codrx lost earlier. Not a right or wrong way I like the red more than blue anyways to play them.
Submit a new text post. However, one caveat caused by the Codex: If you lose enough to take a Morale test that squad is beyond combat effectiveness anyway. The Avatar of Khaine and Asurmen are probably the two most potent, and also expensive.
Incredible for your Shining Spears as they benefit greatly from being able to fall back while abusing FLYshoot and charge again. Swooping Hawks are perfect candidates for your Fast Attack slots. Considering how a properly positioned Eldar unit is critical, this can be a good backup plan.
Need re-roll support and an extra Fusion gun for your Fire Dragons? At the start of an enemy shooting phase, pick a unit of Alaitoc Rangers in cover. Wave Serpents can comfortably fit a squad of 5 blades or guard accompanied by a Spiritseer or Yvraine or both if you wish!
For most cases, achievement is purely situational. It is also the ideal Craftworld for a vehicle heavy list, or for maxing out footdar infantry unit sizes due to their built in commissar-esk rules the old commissars, before the dreaded Chapter Approved.
Regardless of elddar choice, a unit or two of Striking Scorpions makes for an ideal assassination unit, especially if accompanied by Karandras for the extra bite. This does stack with Striking Scorpion Exarchs or Scorpions buffed by Karandras, and can definitely make that unit of Banshees or Wraith Coddx even more horrifying.
Guardian Defenders are another obvious choice. Alaitoc wraiths, with wraithseer using webway strike, not eldaar. Swooping Hawks enjoy extra move actions for Grenade Pack trolling, and eldaf shots in one turn is still 80 fucking shots in one turn. Iyanden is the best Craftworld by far craftworrld fielding units such as these, as the damage table ruins their effectiveness in other craftworlds.
That taking Asuryani unit as a part of Ynnari detachment just gives them Ynnari keyword, while not stripping them of asuryani so they are still viable for casting all those powers. General Movement Psychic 7th Fortifications. Wrath of the Dead 1CP: Dark Reapers are always a solid choice as well, should you opt for the Footdar approach with your army. If you want to see the game table flip: Leave the rest of your detachments as pure Craftworlds. Too hard to understand.
You cannot use both Cloud Strike and Webway Strike in the same game, you have to choose one or the other.
Learn how and when to remove this template message Fully-painted miniature models of Eldar Guardians. Unlike some other armies which have versatile units, the Eldar have many specialists and few which can handle many roles. For example, the Eldar Howling Banshees are melee specialists and, with their power weapons and other special rules, excel at killing heavily armored infantry units in melee combat, while using them for ranged attacks often leads to failure. However, Dire Avengers can be outfitted for either melee or ranged combat, though they will not be as able as a more specialized aspect.
As a result, Craftworld Iyanden is forced to rely heavily on Wraith constructs to keep them afloat in combat, and half of the ones alive are probably Bonesingers. So grimdark. According to Matt Ward which is all we got since no one else ever went beyond the above paragraph before they were NOMed they used to be the de facto leaders of the Eldar you know, being the "biggest craftworld" and all , having designed both the means to harvest soulstones and the early Infinity Circuit. Due to having the resources and, at the time, a rather peaceful part of the galaxy to inhabit, they decided to rebuild the Eldar Empire. But then everything went to grimdark once they started fighting Hive Fleet Naga. Iyanden lost all its buddies as the Ybaric Cluster was isolated by a warp storm. And to add even more grimdarkness, when Yriel went to battle with all of Iyanden it resulted in a Cyclonic Torpedo hitting the craftworld, killing a few thousands and breaking their soulstones.
CRAFTWORLD ELDAR CODEX PDF
M41 The Ixia Wayport within Craftworld Biel-Tan Before the Fall of the Eldar Prior to the Fall, the Craftworlds were vast Eldar commercial starships sung from wraithbone; they were effectively self-contained starfaring communities housing hundreds of Eldar families. Trading missions could take the Craftworlds thousands of light years beyond the borders of the Eldar empire, separating the community from the Eldar homeworlds for centuries. These colossal spacecraft would travel across the galaxy using the Eldar Webway , trading with the many intelligent alien races they encountered before returning centuries later to the Eldar homeworlds. This meant the Craftworld communities had already developed a strong sense of independence and self-reliance from the heart of their civilization - an independence that prevented them from being infected by the increasing decadence and sadistic hedonism that ultimately consumed their species.
Universal [ edit ] Standard strategems that can be used by any and all Craftworlds, as well as Ynnari. Autarchs again have incredible flexibility that let them fill whatever niche you may need in your detachment. Code Attack Choice Recommendations: Comparatively, Swooping Hawks are cheaper, can deploy and redeploy at will, are longer ranged and able to deal with larger clumps of models better than the Spiders can. Runes of Fate T1 Doom — Coddx yes and more yes every game no question. Warlocks as secondary HQs are a must, as stacking the Conceal power with other to hit modifiers is what makes Alaitoc units so incredibly hard to kill.