BEASTMEN WARBAND PDF

Share Beastmen are human-animal hybrids, both in body and mind. Although they have the intelligence of men, they employ it with the savage cunning of a wild animal. Beastmen are known as the Children of Chaos and this is literally true, for they are unnatural monsters born of beast and man during the cataclysmic Time of Chaos, when Chaos first touched the mortal world. Throughout the Old World, Beastmen thrive of the edge of civilisation, raiding isolated villages, farmsteads and other such settlements. They are most numerous in the north, such as in the dark forests that cover the Empire and the harsh wilderness of Kislev. Beastmen numbers are greatest throughout the Chaos Wastes of the north and south polar regions.

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Beastmen are brutish creatures, the Children of Chaos and Old Night. They roam the great forests of the Old World, and are amongst the most bitter enemies of mankind.

The raging power of Chaos has given them a ferocious vitality which makes them shrug off ghastly wounds and carry on fighting regardless of the consequences. Even the Orcs are comparatively vulnerable to damage compared to the awesome vitality of the Beastmen. Beastmen are a crossbreed between men and animals, usually resulting in the horned head of a goat, though many other variations are also known to exist.

The Beastmen are divided into to two distinct breeds: Ungors, who are more numerous, twisted creatures that combine the worst qualities of man and beast, and Gors, a giant breed of Beastmen, a mix between some powerful animal and man. The Ungor are smaller Beastmen, who cannot compete with Gors in strength and power. Shamans are very special Beastmen and are revered by all Beastmen, for they are the prophets and servants of Chaos Powers. Each warband of Beastmen includes a mix of some Bestigor, Gor warriors and Ungor who are the mainstay of the tribes.

Seven great Herdstones stand hidden in the forests surrounding the city of Mordheim. The shards of the meteorite are seen as holy objects, which can be sold to the powerful Beastlords and revered Shamans in exchange for new weapons and services of warriors. For the tribes of Beastmen the battles fought in Mordheim are part of a great religious war, an effort to bring down the civilization of man which offends the Chaos Gods. After the taint of man has been wiped from the face of the earth then the Beastmen shall inherit.

Appearance: Beastmen Gors stand some six-seven feet tall, and their heavily muscled bodies are covered with fur. Ungor are lesser beastmen, no larger than humans, but their tough bodies and vicious tempers easily make them a match to any human warrior.

Beastmen wear little clothing, but often dress in the fur of their defeated rivals. They usually carry the skulls of their vanquished enemies as these are thought to bring good luck. While most Beastmen have dark brown skin and fur, black-furred or even albino Beastmen are not unknown. Beastmen wear heavy armlets and necklaces which serve as armor as well as decoration. Apart from the most primitive clubs and wooden shields, the Beastmen make few weapons. It is not the nature of Chaos to create, but to destroy.

Choice of Warriors: A Beastman Warband must include a minimum of 3 models. You have Gold Crowns which you can use to recruit your initial warband. Shaman: Your warband may include a single Beastman Shaman. Bestigors: Your warband may include up to two Bestigors.

Centigors: Your warband may include a single Centigor. Gors: Your warband may include up to five Gors. Ungor: Any number of models may be Ungor. Minotaur: Your Warband may include a single Minotaur. Starting Experience: Beastman Chief starts with 20 experience. Beastman Shaman starts with 11 experience. Bestigors start with 8 experience.

Centigors start with 8 experience. All Henchmen start with 0 experience. Shaman may choose from the Combat, Speed or Special Skills. Bestigors may choose from the Combat, Strength or Special Skills. Centigors may choose from the Combat, Strength or Special Skills.

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Beastman Warband

For the longest time, they were actually part of a unified Chaos army, but due to the fact that people seemed to like to roll with either all beast, mortal or daemon army lists, Games Workshop in their infinite wisdom decided to gradually split off the armies. Despite getting split off into an army of their own, they still always play second fiddle to every other villainous faction in the setting. Skaven used to be under them. Runequest[ edit ] Behold, the first Broo Beastmen models. Broo were the proto-Beastmen. Most of the visual style of modern Beastmen, particularly Ungors, is present in the Broo minis.

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